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Nature · Ruins · Arena · Grass · Swamp
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Nature · Ruins · Arena · Grass · Swamp · Traps
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Nature · Ruins · Arena · Grass · Swamp · Traps · Boss
Scene Mechanics
- Phase 1. Start the encounter on the clear map without roots.
- Phase 2. Switch to the version with roots along the edges of the map. Only the most perceptive characters will notice that the paths out of the arena are now blocked.
- Phase 3.Switch to the version with furious roots that lash wildly at the characters inside the ruins.
Great for adventures in: World of Warcraft, Tomb of Annihilation, Waterdeep: Dungeon of the Mad Mage
Unofficial map. Not affiliated with, endorsed by, or sponsored by the owners of the titles above — mentioned solely to describe the intended atmosphere.
Download & Setup
Press Download and select what you need — the VTT files, the 4K files, or both. Everything you select will come in a single ZIP file.
For Foundry VTT
The optimized files unpack into an _ADMaps folder, with the scene JSON and props alongside
whatever images and video you picked. Move this folder into your Foundry Data folder so that
_ADMaps ends up next to worlds and modules.
In Foundry, create a new scene and import the .json file from the map's folder.
The scene arrives fully set up with walls and props.
For TV & Print
The 4K files unpack into a <map_name>_4k folder. These are high-resolution maps
(3840×2160px) meant for printing or digital table screens.
Works with D&D 5e (2014 & 2024), Pathfinder 2e, Daggerheart, Draw Steel, Shadowdark, Savage Worlds, Tales of the Valiant, Dragonbane, Old-School Essentials, Cairn and any other grid-based TTRPG.